GAME AUDIO PODCAST

Can’t make it to GDC?

Join Nicholas Smith and I as we observe and record the morning audio meetups hosted by Damien Kastbauer to share with the rest of the audio community during GDC week!

WWISE-NON LINEAR DEMO REEL

Motivated by curiosity right out of college, I took the time to reformat my liner re-design reel into non-linear format! Mentored by Damien Kastbauer from Audio Kinetic WWise, I learned to to engineer sounds designed in a linear world to a non-linear one.

PUTUTUT BUNTOK (SEVERED HEAD IN ENGLISH)

Whilst looking for ways to expand my game audio career, I decided to take leadership in producing my very own video game where I am the audio director and main sound designer (Putut Buntuk, 2026). Coming soon, Pututk Buntuk explores a made up Filipino Urban Legend my own mother told me to scare me so I wouldn’t watch TV after 9:30pm at night.

EXPANDING MY TECHNICAL HORIZONS

Though, initially, producing a videogame seemed very daunting, it pushed my curiosity and expanded my technical skills in more ways that I thought were personally possible; resulting in me exploring how to bridge my sounds to game engines through C#. Currently, I am investing time away from my day job exploring the free, Microsoft Learn C# official collection.

BOTS N-BLOOM

Sponsored by Independent Game Academy, Team Bladesong was able to publish “BOTS N-BLOOM” on steam. I was graciously invited onto the project to assist in sound designing SFX, dialogue, and ambience. With this project, I familiarized myself with the FMOD program, and even implemented sounds into the GitHub project.

CALL OF ONAIA

The ideation of Call of Onaia was born on a slow spring afternoon. It’s roots stem from a fungal corruption as it spreads throughout the land. Onaia, the world tree, calls upon the creatures of its habitat to defend against the forces of evil! Simple, but sweet, this project familiarized my technical implementation workflow from reaper, to wwise, to github.

BATTLE FOR OUR BAND

A rhythm-based beat-em-up! Made for the Game Maker's Tool Kit Game Jam 2025. I was graciously asked to design the musical sounds for the game. Designed in reaper, the game conceptualized in a 3 day game jam.